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Catlateral damage demo version
Catlateral damage demo version




catlateral damage demo version

Larger developers like those mentioned above work similarly. This approach to business may not be completely new. “Smaller teams, all working on their projects, but at the same time helping each other trying to come up with good games.” – Eitan Glinert An approach that could pay off big for the Boston-based studio.Ĭheck out this behind-the-scenes video to hear their story in their own words as well as get a glimpse of some of the projects they have in development.įire Hose Games Episode 1: Things Are a Changin’ But Fire Hose Games is approaching it differently. Game development is expensive regardless of whether you’re an 800-pound gorilla like Electronic Arts or Activision or if you’re the scrappy upstart like Fire Hose Games. Eitan Glinert – Founder – Fire Hose Games






Catlateral damage demo version